管理员
- 黄金
- 22
- 银两
- 1114809
- 金币
- 21829 个
|
- [@攻击触发]
- {
- #IF
- CHECKCURRTARGETRACE = 0
- checkitemw ■■■魅影·蜘蛛■■■
- small N$减速限时 1
- #ACT
- <$CURRRTARGETNAME>.CHANGESPEED 1 -10 5
- <$CURRRTARGETNAME>.DELAYGOTO 3000 @强化给属性111
- MOV N$减速限时 100
- SENDMSG 6 神秘BUFF:[■■■魅影·蜘蛛■■■]特殊效果生效,对方减速5秒!!
- #if
- CHECKITEMw ■■库尔的呐喊■■ 1
- random 50
- #ACT
- DelMonHpEx 50 2 0 0 <$X> <$Y> 5 1
- sendmsg 6 [提示]:本次攻击切割周围所有人50%血量
- #if
- CHECKITEMw 天罡北斗阵 1
- random 50
- #ACT
- DelMonHpEx 10 2 0 0 <$X> <$Y> 3 1
- sendmsg 6 [提示]:本次攻击切割周围所有人8%血量
- #if
- CHECKITEMw ■■■引火焚身■■■ 1
- random 50
- #ACT
- MoveMonsters <$X> <$Y> 8 1 0 0
- sendmsg 6 [提示]:本次攻击传唤周围所有人到身边
- #if
- CHECKITEMw “安德拉的诅咒” 1
- random 50
- #ACT
- <$CURRRTARGETNAME>.ESPContinuedDecrease 10 5 2 你中了埃博拉病毒,每秒掉血10%点,持续5秒!
- #if
- checkitemw “恶魔唤醒”
- CHECKCURRTARGETRACE = 0
- Random 75
- #act
- <$CURRRTARGETNAME>.AddhpPer - 100
- SendMsg 7 70 255 [“恶魔唤醒”]:打掉人物100%血量!!
- <$CURRRTARGETNAME>.SendMsg 5 你被[“恶魔唤醒”]击中,瞬间失去100%血量!!
- #if
- EQUAL <$CURRRUSEMAGICID> 12666
- CHECKCURRTARGETRACE = 0
- RANDOM 80
- #ACT
- M.ChangeItemDura 0 - 50000
- M.ChangeItemDura 1 - 50000
- M.ChangeItemDura 2 - 50000
- M.ChangeItemDura 3 - 50000
- M.ChangeItemDura 4 - 50000
- M.ChangeItemDura 5 - 50000
- M.ChangeItemDura 6 - 50000
- M.ChangeItemDura 7 - 50000
- M.ChangeItemDura 8 - 50000
- M.ChangeItemDura 10 - 50000
- M.ChangeItemDura 11 - 50000
- M.sendmsg 5 你被对方的开天斩击中[天崩地裂buff],所有装备的持久降为0点!
- sendmsg 6 对方被你的开天斩击中[天崩地裂buff],对方所有装备的持久降为0点!
- #IF
- EQUAL N$灼烧CD 0
- RANDOM 18
- CHECKITEMW 星辰※夜煞 1
- #ACT
- MOV N$灼烧CD 30
- M.PLAYEFFECT 10 230 13 12 200
- <$CURRRTARGETNAME>.MOV N$灼烧持续时间 30
- <$CURRRTARGETNAME>.SetOnTimer 58 1
- SendCenterMsg 251 0 [提示]目标进入灼烧状态,每秒损失2%的血量.持续30秒. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]您已进入灼烧状态,每秒损失2%的血量.持续30秒.(下线即可清除) 0 2
- #IF
- EQUAL N$二级灼烧CD 0
- RANDOM 18
- CHECKITEMW 妖★炎 1
- #ACT
- MOV N$二级灼烧CD 30
- M.PLAYEFFECT 10 230 13 12 200
- <$CURRRTARGETNAME>.MOV N$二级灼烧持续时间 30
- <$CURRRTARGETNAME>.SetOnTimer 58 1
- SendCenterMsg 251 0 [提示]目标进入灼烧状态,每秒损失4%的血量.持续30秒. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]您已进入灼烧状态,每秒损失4%的血量.持续30秒.(下线即可清除) 0 2
- #IF
- CHECKITEMW 复※仇 1
- RANDOM 48
- #ACT
- M.SetHumAttackMode 1 3
- SendCenterMsg 251 0 [提示]:"复※仇"触发,<$CURRRTARGETNAME>被强制和平模式3秒. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]您已被<$CURRRTARGETNAME>的"复※仇"被强制和平模式3秒. 0 2
- #IF
- CHECKITEMW 势如破竹 1
- RANDOM 100
- #ACT
- <$CURRRTARGETNAME>.MAKEPOSION 12 1
- <$CURRRTARGETNAME>.MOV N$哀伤高兴CD2 5
- <$CURRRTARGETNAME>.SetOnTimer 203 1
- SendCenterMsg 251 0 [提示]势如破竹特效触发,<$CURRRTARGETNAME>每秒损失5%血量,持续5秒. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的势如破竹特效击中,你每秒损失5%血量,持续5秒!!! 0 2
- #if
- random 30
- CHECKITEMW 星辰※夜煞
- CHECKCURRTARGETRACE = 0
- #act
- M.HumanHP - <$PKPOWER>
- sendmsg 5 你的星辰※夜煞命中目标,给目标带来双倍伤害!
- #if
- EQUAL <$CURRRUSEMAGICID> 56
- CHECKITEMW 复※仇
- CHECKCURRTARGETRACE = 0
- random 30
- #act
- M.HumanHP - <$PKPOWER>
- sendmsg 5 你的烈火命中目标,给目标带来双倍伤害!
- #IF
- random 50
- CHECKCURRTARGETRACE = 0
- checkitemw 天罡北斗阵
- #ACT
- <$CURRRTARGETNAME>.CHANGESPEED 2 -5 3
- <$CURRRTARGETNAME>.CHANGESPEED 1 -5 3
- SENDMSG 6 神秘BUFF:[天罡北斗阵]特殊效果生效,对方减速3秒!!
- #IF
- CHECKITEMW 万物之源 1
- RANDOM 60
- #ACT
- <$CURRRTARGETNAME>.ChangeModeEx 9 3
- SendCenterMsg 251 0 [提示]万物之源BUFF特效触发,<$CURRRTARGETNAME>禁止攻击,持续2秒. 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的万物之源特效击中,禁止攻击,持续2秒!!! 0 3
- #IF
- CHECKITEMW 万物之源 1
- RANDOM 100
- #ACT
- <$CURRRTARGETNAME>.goto @万物之源
- SendCenterMsg 251 0 [提示]万物之源特效触发,<$CURRRTARGETNAME>攻击力减少100%,持续5秒. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的万物之源特效击中,你攻击力减少100%,持续5秒!!! 0 2
- #if
- random 50
- Checkitemw 九天之殇
- CheckHpPer > 0
- CheckHpPer < 50
- CHECKPKPOINTEX > 100
- #ACT
- POWERRATE 220 30
- sendmsg 6 体内恶魔被激活,红名状态下HP值低于50%触发攻魔道2.2倍加成,有效时间为30秒!
- #if
- random 50
- EQUAL <$CURRRUSEMAGICID> 66
- CHECKITEMW 九天之殇
- #act
- M.ChangeModeEx 9 3
- M.sendmsg 5 你被对方的开天斩buff击中,被定身无法移动,持续3秒
- #IF
- Random 55
- checkitemw 『终·结』
- CHECKCURRTARGETRACE = 0
- NOT <$CURRRTARGETNAME>.CHECKITEMW ■■■盗の防■■■ 1
- #ACT
- <$CURRRTARGETNAME>.MOVR N1 16
- <$CURRRTARGETNAME>.TakeEx <$STR(N1)>
- SENDMSG 6 缴械BUFF效果生效: 随机取下目标身上1样装备!
- <$CURRRTARGETNAME>.SENDMSG 5 你身上的装备被随机取下1件!
- #if
- EQUAL <$CURRRUSEMAGICID> 26
- CHECKITEMW 『终·结』
- CHECKCURRTARGETRACE = 0
- #act
- M.HumanHP - <$PKPOWER>
- sendmsg 5 你的烈火命中目标,将给目标带来双倍伤害!
- #if
- CHECKITEMw 碧水冰心
- CHECKCURRTARGETRACE = 0
- RANDOM 60
- #act
- M.ChangeHumAbility 1 - 500000 5
- M.ChangeHumAbility 2 - 500000 5
- M.ChangeHumAbility 3 - 500000 5
- M.ChangeHumAbility 4 - 500000 5
- M.sendmsg 5 你被对方的[碧水冰心]击中,5秒内防御魔御降为0,请注意 !
- sendmsg 6 对方被你的[碧水冰心]击中,5秒内防御魔御降为0,请注意 !
- #if
- CHECKITEMw 魔の蛮荒之力
- CHECKCURRTARGETRACE = 0
- RANDOM 60
- #act
- M.ChangeHumAbility 1 - 500000 10
- M.ChangeHumAbility 2 - 500000 10
- M.ChangeHumAbility 3 - 500000 10
- M.ChangeHumAbility 4 - 500000 10
- M.sendmsg 5 你被对方的[魔の蛮荒之力]击中,10秒内防御魔御降为0,请注意 !
- sendmsg 6 对方被你的[魔の蛮荒之力]击中,10秒内防御魔御降为0,请注意 !
- #if
- random 60
- CHECKCURRTARGETRACE = 0
- CheckITEMW 碧水冰心
- #ACT
- <$CURRRTARGETNAME>.SETBODYCOLOR 240 10
- <$CURRRTARGETNAME>.POWERRATE 70 10
- M.sendmsg 5 你被对方的[碧水冰心buff]击中,攻击属性降低30%,持续10秒!
- sendmsg 6 对方被你的[碧水冰心buff]击中,攻击属性降低30%,持续10秒!
- #if
- random 60
- CHECKCURRTARGETRACE = 0
- CheckITEMW 魔の蛮荒之力
- #ACT
- <$CURRRTARGETNAME>.SETBODYCOLOR 240 10
- <$CURRRTARGETNAME>.POWERRATE 70 10
- M.sendmsg 5 你被对方的[魔の蛮荒之力buff]击中,攻击属性降低50%,持续10秒!
- sendmsg 6 对方被你的[魔の蛮荒之力buff]击中,攻击属性降低50%,持续10秒!
- #IF
- random 65
- Checkitemw 三花聚顶·神
- #ACT
- ChangeModeEx 2 5
- ChangeModeEx 5 5 2500
- SendCenterMsg 249 243 (*)提示:【刺客诡道BUFF】触发攻击加成:5秒内完全隐身,且隐身阶段本身攻击增加2500点持续5秒,刺客最高阶段神技
- #if
- EQUAL <$CURRRUSEMAGICID> 66
- CHECKITEMW [神之传承]
- CHECKCURRTARGETRACE = 0
- #act
- M.HumanHP - <$PKPOWER>
- sendmsg 5 你的开天命中目标,将给目标带来双倍伤害!
- #IF
- CHECKITEMW 魅·[影] 1
- RANDOM 80
- #ACT
- <$CURRRTARGETNAME>.MAPMOVE 3 330 333
- SendCenterMsg 251 0 [提示]BUFF特效触发,将你的对手《<$CURRRTARGETNAME>》安全的送回安全区.
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的BUFF击中,回到了安全区.
- close
- ;#IF
- ;CHECKITEMW 鬼·宗 1
- ;EQUAL N$斩仙剑CD 0
- ;<$CURRRTARGETNAME>.CheckhpPer < 40
- ;RANDOM 100
- ;#ACT
- ;MOV N$斩仙剑CD 60
- ;<$CURRRTARGETNAME>.AddHpPer - 99
- ;SendCenterMsg 251 0 [提示]鬼·宗BUFF特效触发,成功斩杀<$CURRRTARGETNAME>. 0 2
- ;<$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的鬼·宗BUFF特效击中,饮恨当场!!! 0 2
- #IF
- CHECKITEMW 三生三世 1
- #ACT
- <$CURRRTARGETNAME>.MOVEX S22 <$LEVEL>
- <$CURRRTARGETNAME>.goto @三生三世
- #IF
- CHECKITEMW 我还是曾经那个少年 1
- <$CURRRTARGETNAME>.CheckhpPer < 20
- RANDOM 20
- #ACT
- <$CURRRTARGETNAME>.AddHpPer - 20
- SendCenterMsg 251 0 [提示]我还是曾经那个少年BUFF特效触发,成功斩杀<$CURRRTARGETNAME>20%血量. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的我还是曾经那个少年BUFF特效击中,被斩杀20%血量!!! 0 2
- #IF
- CHECKITEMW 鬼·宗 1
- <$CURRRTARGETNAME>.CheckhpPer < 40
- RANDOM 20
- #ACT
- <$CURRRTARGETNAME>.AddHpPer - 40
- SendCenterMsg 251 0 [提示]鬼·宗BUFF特效触发,成功斩杀<$CURRRTARGETNAME>20%血量. 0 2
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 [提示]你被<$CURRRTARGETNAME>的鬼·宗BUFF特效击中,被斩杀20%血量!!! 0 2
- #IF
- checkitemw 帝·神怒之炎"噬魂 1
- large <$REVIVALTIME> 0
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 1
- SendMsg 7 帝·神怒之炎"噬魂:复活不可用时刀刀切割敌人1%血量
- #IF
- checkitemw ○○狂≌战○○
- CHECKCURRTARGETRACE = 0
- CheckHpPer > 5
- #ACT
- ChangeModeEx 20 2 100 10
- #IF
- checkitemw 皇道·「星辰之火」
- CHECKCURRTARGETRACE = 0
- CheckHpPer > 5
- #ACT
- ChangeModeEx 20 2 100 10
- #IF
- checkitemw 我还是曾经那个少年
- CHECKCURRTARGETRACE = 0
- CheckHpPer > 5
- #ACT
- ChangeModeEx 20 2 100 10
- #IF
- checkitemw 鬼·宗
- CHECKCURRTARGETRACE = 0
- CheckHpPer > 5
- #ACT
- ChangeModeEx 20 2 100 10
- #IF
- checkitemw 三生三世
- CHECKCURRTARGETRACE = 0
- CheckHpPer > 5
- #ACT
- ChangeModeEx 20 2 100 10
- #if
- CHECKCURRTARGETRACE = 0
- LARGE U13 0
- #act
- MOV U13 0
- <$CURRRTARGETNAME>.AddhpPer - 50
- SendMsg 7 70 255 [神奇的大香肠]:使你本次攻击打掉敌人50%血量
- <$CURRRTARGETNAME>.SendMsg 5 你被对方[神奇的大香肠]效果击中,瞬间失去50%血量!!
- #if
- checkitemw ◇◇圣◆剑◇◇
- CHECKCURRTARGETRACE = 0
- random 60
- #act
- mov N$神奇秒血 0
- <$CURRRTARGETNAME>.AddhpPer - 30
- SendMsg 7 70 255 [◇◇圣◆剑◇◇]:10%几率打掉人物30%血量!!
- <$CURRRTARGETNAME>.SendMsg 5 你被[◇◇圣◆剑◇◇]击中,瞬间失去30%血量!!
- #if
- checkitemw ★九阳の剑★ 1
- CHECKCURRTARGETRACE = 0
- #act
- inc N$秒人十血 1
- #if
- checkitemw 凝血剑★★★ 1
- CHECKCURRTARGETRACE = 0
- #act
- inc N$秒人十血 1
- #if
- checkitemw ★九阳の剑★ 1
- CHECKCURRTARGETRACE = 0
- LARGE <$STR(N$秒人十血)> 7
- #act
- mov N$秒人十血 0
- <$CURRRTARGETNAME>.AddhpPer - 5
- SendMsg 5 [★九阳の剑★]:每8刀打掉人物5%血量!!
- <$CURRRTARGETNAME>.SendMsg 5 你被[★九阳の剑★]击中,瞬间失去5%血量!!
- #IF
- checkitemw 帝释九天战辉煌
- EQUAL <$HP> <$MAXHP>
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 3
- <$CURRRTARGETNAME>.sendmsg 6 你被满血状态的【<$CURRRTARGETNAME>】击中 瞬间掉血3%!
- #IF
- checkitemw ¤天之魂¤
- EQUAL <$HP> <$MAXHP>
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 1
- <$CURRRTARGETNAME>.sendmsg 6 你被满血状态的【<$CURRRTARGETNAME>】击中 瞬间掉血1%!
- #IF
- checkitemw 九龙天子★长靴 1
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.take 盟重传送石 1
- #IF
- checkitemw ★★秘★★ 1
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.take 盟重传送石 1
- #IF
- checkitemw ★★神★★ 1
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.take 随机传送石 1
- #IF
- checkitemw 九龙天子★护腿 1
- CHECKCURRTARGETRACE = 0
- #ACT
- <$CURRRTARGETNAME>.take 随机传送石 1
- #IF
- checkitemw 宇宙·洪荒 1
- #act
- <$CURRRTARGETNAME>.HUMANHP - <$MAXDC>
- #IF
- checkitemw 绝情の魅影Π莫勾魂 1
- #act
- <$CURRRTARGETNAME>.HUMANHP - <$MAXDC>
- #IF
- checkitemw 聖光∩之心
- CHECKCURRTARGETRACE = 0
- #act
- DelMonHpEx 1 2 0 0 <$X> <$Y> 4 1
- #IF
- checkitemw 绝情の魅影Π莫勾魂
- CHECKCURRTARGETRACE = 0
- #act
- DelMonHpEx 1 2 0 0 <$X> <$Y> 4 1
- #IF
- CHECKCURRTARGETRACE = 0
- large N$对怪切割 0
- checkitemw 义薄云天·昌黎
- #ACT
- MOV N$来一刀 <$STR(N$对怪切割)>
- MUL N$来一刀 33
- DIV N$来一刀 100
- <$CURRRTARGETNAME>.movex N$来一刀1 <$STR(N$来一刀)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$来一刀1)>
- <$CURRRTARGETNAME>.SENDMSG 5 被敌人击破弱点,重伤掉血{[<$STR(N$来一刀1)>]|250:249:1}
- SENDMSG 5 击破敌人弱点,使其额外掉血{[<$STR(N$来一刀)>]|250:249:1}
- #IF
- CHECKCURRTARGETRACE = 0
- large N$对怪切割 0
- checkitemw 妖皇·湮灭吊坠[禁]
- #ACT
- MOV N$来一刀2 <$STR(N$对怪切割)>
- MUL N$来一刀2 40
- DIV N$来一刀2 100
- <$CURRRTARGETNAME>.movex N$来一刀3 <$STR(N$来一刀2)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$来一刀3)>
- <$CURRRTARGETNAME>.SENDMSG 5 被敌人击破弱点,重伤掉血{[<$STR(N$来一刀3)>]|250:249:1}
- SENDMSG 5 击破敌人弱点,使其额外掉血{[<$STR(N$来一刀2)>]|250:249:1}
- #IF
- EQUAL U0 1
- CHECKGAMEDIAMOND > 0
- CHECKTITLE 狂暴之力
- CHECKCURRTARGETRACE = 0
- #ACT
- MOV N$额外狂暴 <$GAMEDIAMOND>
- MUL N$额外狂暴 2
- <$CURRRTARGETNAME>.movex N$额外狂暴1 <$STR(N$额外狂暴)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$额外狂暴1)>
- <$CURRRTARGETNAME>.SENDMSG 5 251 0 受到[黄色狂暴]额外伤害{[<$STR(N$额外狂暴1)>]|249:0:1}
- SENDMSG 5 251 0 [黄色狂暴]使你每刀附带额外伤害{[<$STR(N$额外狂暴)>]|249:0:1}
- #IF
- EQUAL U0 2
- CHECKGAMEDIAMOND > 0
- CHECKTITLE 狂暴之力
- CHECKCURRTARGETRACE = 0
- #ACT
- MOV N$额外狂暴 <$GAMEDIAMOND>
- MUL N$额外狂暴 3
- <$CURRRTARGETNAME>.movex N$额外狂暴1 <$STR(N$额外狂暴)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$额外狂暴1)>
- <$CURRRTARGETNAME>.SENDMSG 5 250 0 受到[绿色狂暴]额外伤害{[<$STR(N$额外狂暴1)>]|249:0:1}
- SENDMSG 5 250 0 [绿色狂暴]使你每刀附带额外伤害{[<$STR(N$额外狂暴)>]|249:0:1}
- #IF
- EQUAL U0 3
- CHECKGAMEDIAMOND > 0
- CHECKTITLE 狂暴之力
- CHECKCURRTARGETRACE = 0
- #ACT
- MOV N$额外狂暴 <$GAMEDIAMOND>
- MUL N$额外狂暴 5
- <$CURRRTARGETNAME>.movex N$额外狂暴1 <$STR(N$额外狂暴)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$额外狂暴1)>
- <$CURRRTARGETNAME>.SENDMSG 5 116 0 受到[橙色狂暴]额外伤害{[<$STR(N$额外狂暴1)>]|249:0:1}
- SENDMSG 5 116 0 [橙色狂暴]使你每刀附带额外伤害{[<$STR(N$额外狂暴)>]|249:0:1}
- #IF
- EQUAL U0 4
- CHECKGAMEDIAMOND > 0
- CHECKTITLE 狂暴之力
- CHECKCURRTARGETRACE = 0
- #ACT
- MOV N$额外狂暴 <$GAMEDIAMOND>
- MUL N$额外狂暴 8
- <$CURRRTARGETNAME>.movex N$额外狂暴的 <$STR(N$额外狂暴)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$额外狂暴的)>
- <$CURRRTARGETNAME>.SENDMSG 5 168 0 受到[蓝色狂暴]额外伤害{[<$STR(N$额外狂暴的)>]|249:0:1}
- SENDMSG 5 168 0 [蓝色狂暴]使你每刀附带额外伤害{[<$STR(N$额外狂暴)>]|249:0:1}
- #IF
- CHECKGAMEDIAMOND > 0
- checkitemw 妖★炎
- CHECKCURRTARGETRACE = 0
- #ACT
- MOV N$额外狂 <$GAMEDIAMOND>
- MUL N$额外狂 8
- <$CURRRTARGETNAME>.movex N$额外狂暴的 <$STR(N$额外狂)>
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$额外狂的)>
- <$CURRRTARGETNAME>.SENDMSG 5 168 0 受到妖★炎额外伤害{[<$STR(N$额外狂的)>]|249:0:1}
- SENDMSG 5 168 0 [妖★炎]使你每刀附带额外伤害{[<$STR(N$额外狂)>]|249:0:1}
- #if
- checkitemw 傲世狂歌·野尘 1
- CheckHpPer < 50
- #act
- AddhpPer + 2
- SENDMSG 5 [傲世狂歌·野尘]:血量低于50%,刀刀回血2%
- #if
- checkitemw 亡灵·不灭战链[帝] 1
- CheckHpPer < 50
- #act
- AddhpPer + 2
- SENDMSG 5 [亡灵·不灭战链[帝]]:血量低于50%,刀刀回血2%
- ;----------------------------------------------------------机率触发
- #if
- random 3000
- CHECKCURRTARGETRACE = 0
- LARGE U9 0
- #act
- MOV U9 0
- <$CURRRTARGETNAME>.CHANGELEVEL - 1
- SendMsg 6 本次攻击使敌人降低1级,魂骨金身消失!
- <$CURRRTARGETNAME>.SendMsg 5 你被敌人魂骨金身打掉1级!
- #CALL [\游戏登陆\登陆触发.txt] @触发设置
- #if
- random 90
- CHECKCURRTARGETRACE = 0
- checkitemw △△蝴★蝶△△ 1
- #act
- <$CURRRTARGETNAME>.SCREENEFFECT 0 0 48 5205 1 5 1000 0 0
- SendMsg 6 [△△蝴★蝶△△]:成功将敌人打成黑屏5秒!!
- <$CURRRTARGETNAME>.SendMsg 5 [△△蝴★蝶△△]:使你黑屏5秒!!
- #if
- random 100
- CHECKCURRTARGETRACE = 0
- checkitemw 皇道·「星辰之火」 1
- #act
- <$CURRRTARGETNAME>.SCREENEFFECT 0 0 48 5205 1 5 1000 0 0
- SendMsg 6 [皇道·「星辰之火」]:成功将敌人打成黑屏5秒!!
- <$CURRRTARGETNAME>.SendMsg 5 [皇道·「星辰之火」]:使你黑屏5秒!!
- #IF
- checkitemw 〓战无不胜〓 1
- CHECKCURRTARGETRACE = 0
- random 100
- #ACT
- <$CURRRTARGETNAME>.mov N$戒灵压制 20
- #IF
- checkitemw +圣玄∷坎邪+[昇靈] 1
- CHECKCURRTARGETRACE = 0
- random 80
- #ACT
- <$CURRRTARGETNAME>.mov N$七绝杀戒 20
- #if
- checkitemw ◇◇重§生◇◇ 1
- CHECKCURRTARGETRACE = 0
- NOT <$CURRRTARGETNAME>.CHECKITEMW ■■■盗の防■■■ 1
- random 100
- #act
- <$CURRRTARGETNAME>.TakeEx 1
- SendMsg 6 [◇◇重§生◇◇]:您将{『<$CURRRTARGETNAME>』|253:0}的武器打入背包内了!!
- <$CURRRTARGETNAME>.SendMsg 6 [注意]:敌对玩家{『<$CURRRTARGETNAME>』|253:0}将你的武器打入背包了!!
- #if
- checkitemw 豪横无极★长靴 1
- CHECKCURRTARGETRACE = 0
- NOT <$CURRRTARGETNAME>.CHECKITEMW ■■■盗の防■■■ 1
- random 80
- #act
- <$CURRRTARGETNAME>.TakeEx 1
- SendMsg 6 [豪横无极★长靴]:您将{『<$CURRRTARGETNAME>』|253:0}的武器打入背包内了!!
- <$CURRRTARGETNAME>.SendMsg 6 [注意]:敌对玩家{『<$CURRRTARGETNAME>』|253:0}将你的武器打入背包了!!
- #if
- checkitemw ◇◇重§生◇◇ 1
- CHECKCURRTARGETRACE = 0
- NOT <$CURRRTARGETNAME>.CHECKITEMW ■■■盗の防■■■ 1
- random 100
- #act
- <$CURRRTARGETNAME>.TakeEx 0
- SendMsg 6 [◇◇重§生◇◇]:您将{『<$CURRRTARGETNAME>』|253:0}的衣服打入背包内了!!
- <$CURRRTARGETNAME>.SendMsg 6 [注意]:敌对玩家{『<$CURRRTARGETNAME>』|253:0}将你的衣服打入背包了!!
- #IF
- checkitemw ◇◇轮§回◇◇ 1
- CHECKCURRTARGETRACE = 0
- random 100
- #act
- <$CURRRTARGETNAME>.CHANGESPEED 2 2 5
- <$CURRRTARGETNAME>.DELAYGOTO 5000 @恢复倍攻
- sendmsg 0 251 0 [{<$USERNAME>|250:0:1}]的[{◇◇轮§回◇◇|249:0:1}]降低[{<$CURRRTARGETNAME>|253:0:1}]攻击速度{[5秒]|254:0:1}}
- #IF
- checkitemw 豪横无极★护腿 1
- CHECKCURRTARGETRACE = 0
- random 80
- #act
- <$CURRRTARGETNAME>.CHANGESPEED 2 2 5
- <$CURRRTARGETNAME>.DELAYGOTO 5000 @恢复倍攻
- sendmsg 0 251 0 [{<$USERNAME>|250:0:1}]的[{豪横无极★护腿|249:0:1}]降低[{<$CURRRTARGETNAME>|253:0:1}]攻击速度{[5秒]|254:0:1}}
- #IF
- checkitemw [殺仙]·冥王哀怨 1
- CHECKCURRTARGETRACE = 0
- random 100
- #act
- <$CURRRTARGETNAME>.GOTO @降倍攻
- sendmsg 0 251 0 [{<$USERNAME>|250:0:1}]的[{[殺仙]·冥王哀怨|249:0:1}]封印[{<$CURRRTARGETNAME>|253:0:1}]对话框倍攻{[6秒]|254:0:1}}
- #IF
- checkitemw 豪横无极★护腿 1
- CHECKCURRTARGETRACE = 0
- random 80
- #act
- <$CURRRTARGETNAME>.GOTO @降倍攻
- sendmsg 0 251 0 [{<$USERNAME>|250:0:1}]的[{豪横无极★护腿|249:0:1}]封印[{<$CURRRTARGETNAME>|253:0:1}]对话框倍攻{[6秒]|254:0:1}}
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 暖玉轻革黎明
- random 60
- #act
- MOV N$王的审判 <$PKPOWER>
- MUL N$王的审判 1
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$王的审判)>
- SendMsg 5 [暖玉轻革黎明]:成功打出一击3倍伤害!!
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 暖玉轻革黎明
- random 80
- #act
- MOV N$王的审判 <$PKPOWER>
- MUL N$王的审判 2
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$王的审判)>
- SendMsg 5 [暖玉轻革黎明]:成功打出一击5倍伤害!!
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 暖玉轻革黎明
- random 100
- #act
- MOV N$王的审判 <$PKPOWER>
- MUL N$王的审判 3
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$王的审判)>
- SendMsg 5 [暖玉轻革黎明]:成功打出一击8倍伤害!!
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 剑破苍穹谈生死[佛]
- random 60
- #act
- MOV N$七绝护腕 <$PKPOWER>
- MUL N$七绝护腕 1
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$七绝护腕)>
- SendMsg 5 [剑破苍穹谈生死[佛]]:成功打出一击3倍伤害!!
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 剑破苍穹谈生死[佛]
- random 80
- #act
- MOV N$七绝护腕 <$PKPOWER>
- MUL N$七绝护腕 2
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$七绝护腕)>
- SendMsg 5 [剑破苍穹谈生死[佛]]:成功打出一击5倍伤害!!
- #if
- CHECKCURRTARGETRACE = 0
- checkitemw 剑破苍穹谈生死[佛]
- random 100
- #act
- MOV N$七绝护腕 <$PKPOWER>
- MUL N$七绝护腕 3
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$七绝护腕)>
- SendMsg 5 [剑破苍穹谈生死[佛]]:成功打出一击8倍伤害!!
- #IF
- checkitemw 鸿蒙·心 1
- CHECKCURRTARGETRACE = 0
- Random 120
- #ACT
- <$CURRRTARGETNAME>.ChangeModeEx 10 2
- <$CURRRTARGETNAME>.SETBODYCOLOR 249 2
- <$CURRRTARGETNAME>.sendmsg 5 [提示]:你被石化了2秒!
- #IF
- checkitemw 皇极·岚冥纵横冠 1
- CHECKCURRTARGETRACE = 0
- Random 100
- #ACT
- <$CURRRTARGETNAME>.ChangeModeEx 10 2
- <$CURRRTARGETNAME>.SETBODYCOLOR 249 2
- <$CURRRTARGETNAME>.sendmsg 5 [提示]:你被石化了2秒!
- #if
- checkitemw 权利之眼 1
- random 50
- #act
- <$CURRRTARGETNAME>.MAKEPOSION 0 30 <$MAXSC>
- M.MAKEPOSION 0 30 <$MAXSC>
- SendMsg 5 [权利之眼]:对方已中剧毒,持续30秒!!
- #if
- checkitemw 皇极天下★长靴 1
- random 50
- #act
- <$CURRRTARGETNAME>.MAKEPOSION 0 30 <$MAXSC>
- M.MAKEPOSION 0 30 <$MAXSC>
- SendMsg 5 [权利之眼]:对方已中剧毒,持续30秒!!
- #IF
- checkitemw 酒瓶里的恶魂 1
- CHECKCURRTARGETRACE = 0
- Random 100
- #ACT
- <$CURRRTARGETNAME>.SetHumAttackMode 1 3
- <$CURRRTARGETNAME>.SendCenterMsg 246 4 (*)糟糕,"<$CURRRTARGETNAME>"使你强制和平模式持续3秒! 0 3
- #IF
- checkitemw 九龙天子★长靴 1
- CHECKCURRTARGETRACE = 0
- Random 80
- #ACT
- <$CURRRTARGETNAME>.SetHumAttackMode 1 3
- <$CURRRTARGETNAME>.SendCenterMsg 246 4 (*)糟糕,"<$CURRRTARGETNAME>"使你强制和平模式持续3秒! 0 3
- #IF
- checkitemw 残の月 1
- CHECKCURRTARGETRACE = 0
- Random 100
- #ACT
- <$CURRRTARGETNAME>.ChangeModeEx 11 3 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被禁锢了3秒!
- #IF
- checkitemw 誅邪咒灵之怨々雷 1
- CHECKCURRTARGETRACE = 0
- Random 80
- #ACT
- <$CURRRTARGETNAME>.ChangeModeEx 11 3 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被誅邪咒灵之怨々雷禁锢了3秒!
- #if
- checkitemw 愤怒的★老鸟
- CHECKCURRTARGETRACE = 0
- random 200
- #act
- MOV N$混沌额外 <$MAXDC>
- MUL N$混沌额外 2
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$混沌额外)>
- SendMsg 6 [愤怒的★老鸟]:释放一击3倍伤害
- #if
- checkitemw Π蛮荒之力·混沌
- CHECKCURRTARGETRACE = 0
- random 150
- #act
- MOV N$混沌额外2 <$MAXDC>
- MUL N$混沌额外2 2
- <$CURRRTARGETNAME>.HUMANHP - <$STR(N$混沌额外2)>
- SendMsg 6 [Π蛮荒之力·混沌]:释放一击3倍伤害
- #if
- CHECKITEMw 太虚祖魔 1
- CHECKCURRTARGETRACE = 0
- random 10
- #act
- <$CURRRTARGETNAME>.CHANGEPKPOINT + 20
- <$CURRRTARGETNAME>.sendmsg 6 你被[太虚祖魔]击中,PK值+20
- #if
- CHECKITEMw 凰涅烬生〞八荒灭 1
- CHECKCURRTARGETRACE = 0
- random 10
- #act
- <$CURRRTARGETNAME>.CHANGEPKPOINT + 20
- <$CURRRTARGETNAME>.sendmsg 6 你被[凰涅烬生〞八荒灭]击中,PK值+20
- #if
- CHECKITEMw 远征的召唤〞灵犀 1
- CHECKCURRTARGETRACE = 0
- random 150
- #act
- <$CURRRTARGETNAME>.MAKEPOSION 12 1 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被冰冻1秒!
- #if
- CHECKITEMw Π苍穹之力·杀戮 1
- CHECKCURRTARGETRACE = 0
- random 150
- #act
- <$CURRRTARGETNAME>.MAKEPOSION 12 1 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被Π苍穹之力·杀戮冰冻1秒!
- #if
- CHECKITEMw 恶魔刀锋※ 1
- random 150
- #act
- M.MAKEPOSION 12 2 1
- <$CURRRTARGETNAME>.MAKEPOSION 12 2 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被冰冻2秒!
- #if
- CHECKITEMw 毁灭者★长靴 1
- random 150
- #act
- M.MAKEPOSION 12 2 1
- <$CURRRTARGETNAME>.MAKEPOSION 12 2 1
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被毁灭者★长靴冰冻2秒!
- #if
- CHECKITEMw 蜘蛛侠[飞天大盗] 1
- <$CURRRTARGETNAME>.CHECKGAMEGIRD > 887
- random 1000
- #act
- <$CURRRTARGETNAME>.GAMEGIRD - 888
- GAMEGIRD + 888
- <$CURRRTARGETNAME>.sendmsg 6 [提示]:你被对方窃取1000黄金
- sendmsg 6 [提示]:本次攻击窃取[<$CURRRTARGETNAME>] 1000两黄金
- [@三生三世]
- #IF
- CHECKLEVELEX < <$STR(S22)>
- #ACT
- AddHpPer - 5
- [@属性还原]
- #if
- #act
- #CALL [\游戏登陆\属性给予.txt] @属性设置
- [@万物之源]
- #IF
- #ACT
- ChangeHumAbility 5 - 211111110 5
- ChangeHumAbility 6 - 211111110 5
- [@降倍攻]
- #IF
- #act
- MOV N$倍攻加成 100
- MOV N$倍攻高度 <$SCREENHEIGHT>
- DEC N$倍攻高度 400
- POWERRATE <$STR(N$倍攻加成)> 6
- ADDBUTTON 48 12 7388 7388 7388 0 <$STR(N$倍攻高度)> 0 <$STR(N$倍攻加成)>%
- DELAYGOTO 6000 @恢复倍攻
- [@恢复倍攻]
- #IF
- #act
- #CALL [\游戏登陆\神力倍数.txt] @神力设置
- #CALL [\游戏登陆\攻速加成.txt] @攻速设置
- [@强化给属性11]
- #IF
- #ACT
- #CALL [游戏登陆\攻速加成.txt] @攻速设置
- SENDMSG 7 您的速度已经恢复!!!!
- ;[@装备压制脚本]
- ;#if
- ;CHECKCURRTARGETRACE = 0
- ;checkitemw 归隐混沌诀·(3.0) 1
- ;NOT <$CURRRTARGETNAME>.checkitemw 弑·神·星 1
- ;random 815
- ;#act
- ;<$CURRRTARGETNAME>.CHANGEPKPOINT + 200
- ;SendMsg 6 [归隐混沌诀]:你把敌人打红名了!!
- ;<$CURRRTARGETNAME>.SendMsg 6 [系统]:你被敌人打红名了!!
- }
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