管理员
- 黄金
- 22
- 银两
- 1114889
- 金币
- 21829 个
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- {
- [@dq攻击人物触发]
- #IF
- CHECKCURRTARGETRACE = 0
- #ACT
- div N$打人乘算 <$WXFPkPower> 100
- mul N$打人乘算 <$STR(N$打人伤害)>
- mov N$打人乘算 0
- M.HumanHP - <$STR(N$打人伤害)>
- mov N$打人乘算 0
- mov N$打人伤害 0
- #IF
- <$CURRRTARGETNAME>.LARGE N$金钟罩时间 0
- #ACT
- Mov N$金钟罩减伤 <$WXFPkPower>
- Div N$金钟罩减伤 2
- <$CURRRTARGETNAME>.HumanHP + <$STR(N$金钟罩减伤)>
- #IF
- CheckItemW 飞鸿踏雪(靴) 1
- #ACT
- <$CURRRTARGETNAME>.Mov N$禁止回血 5
- #IF
- CheckItemW 大力金刚熊「靴」 1
- #ACT
- <$CURRRTARGETNAME>.Mov N$禁止回血 5
- #IF
- Random 500
- CheckItemW 圣火卍令 1
- #ACT
- Movr N$圣火卍令 0 42
- <$CURRRTARGETNAME>.TakeEx <$STR(N$圣火卍令)>
- Movr N$圣火卍令 0 42
- <$CURRRTARGETNAME>.TakeEx <$STR(N$圣火卍令)>
- SendCenterMsg 251 0 圣火卍令BUFF触发:<$CURRRTARGETNAME>被随即取下了2件装备 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的圣火卍令BUFF触发:你被随即取下了2件装备 0 3
- #if
- checkitemw 悲酥清风◆「逍遥指」 1
- Random 200
- #act
- <$CURRRTARGETNAME>.AddhpPer - 3
- <$CURRRTARGETNAME>.CHANGESPEED 1 -10 3
- SendCenterMsg 251 0 悲酥清风◆「逍遥指」BUFF触发:<$CURRRTARGETNAME>被打掉了3%血量,并且降低100%移动速度持续3秒 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的悲酥清风◆「逍遥指」BUFF触发:你被打掉了3%血量,并且降低100%移动速度持续3秒 0 3
- #if
- CHECKITEMW 悲酥清风◆「凌天腕」 1
- equal N$凌天腕 0
- #act
- Mov N$凌天腕 60
- Mov N$凌天腕2 <$MAXDC>
- DIV N$凌天腕2 100
- MUL N$凌天腕2 15
- ChangeHumAbility 6 + <$STR(N$凌天腕2)> 6
- SendCenterMsg 251 0 悲酥清风◆「凌天腕」BUFF触发:你的攻击力暴增,持续6秒 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的悲酥清风◆「凌天腕」BUFF触发:他的攻击力暴增,持续6秒 0 3
- #IF
- Random 50
- checkitemw 悲酥清风◆「战神靴」 1
- <$CURRRTARGETNAME>.equal N$战神靴 0
- #ACT
- <$CURRRTARGETNAME>.Mov N$战神靴 20
- <$CURRRTARGETNAME>.SetOnTimer 12 1
- SendCenterMsg 251 0 悲酥清风◆「战神靴」BUFF触发:<$CURRRTARGETNAME>每秒损失0.8%生命值持续20S 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的悲酥清风◆「战神靴」BUFF触发:你每秒损失0.8%生命值持续20S 0 3
- #IF
- Random 50
- checkitemw 飞鸿踏雪(靴) 1
- <$CURRRTARGETNAME>.equal N$飞鸿踏雪(靴) 0
- #ACT
- <$CURRRTARGETNAME>.Mov N$飞鸿踏雪(靴) 30
- <$CURRRTARGETNAME>.SetOnTimer 13 1
- SendCenterMsg 251 0 飞鸿踏雪(靴)BUFF触发:<$CURRRTARGETNAME>每秒损失0.8%生命值持续20S 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的飞鸿踏雪(靴)BUFF触发:你每秒损失0.8%生命值持续20S 0 3
- #IF
- Random 50
- checkitemw 大力金刚熊「靴」 1
- <$CURRRTARGETNAME>.equal N$大力金刚熊「靴」 0
- #ACT
- <$CURRRTARGETNAME>.Mov N$大力金刚熊「靴」 30
- <$CURRRTARGETNAME>.SetOnTimer 13 1
- SendCenterMsg 251 0 大力金刚熊「靴」BUFF触发:<$CURRRTARGETNAME>每秒损失0.8%生命值持续20S 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的大力金刚熊「靴」BUFF触发:你每秒损失0.8%生命值持续20S 0 3
- #IF
- Random 100
- checkitemw 檀香の佛珠 1
- #ACT
- <$CURRRTARGETNAME>.Mov N$檀香の佛珠 8
- SendCenterMsg 251 0 檀香の佛珠BUFF触发:<$CURRRTARGETNAME>回血和吸血状态失效,持续8S 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的檀香の佛珠BUFF触发:你回血和吸血状态失效,持续8S 0 3
- #IF
- Random 80
- checkitemw 九宝琉璃塔「链」 1
- #ACT
- <$CURRRTARGETNAME>.Mov N$九宝琉璃塔「链」 8
- SendCenterMsg 251 0 九宝琉璃塔「链」BUFF触发:<$CURRRTARGETNAME>回血和吸血状态失效,持续8S 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的九宝琉璃塔「链」BUFF触发:你回血和吸血状态失效,持续8S 0 3
- #IF
- Random 10
- checkitemw 达摩づ祖师 1
- <$CURRRTARGETNAME>.small N$达摩づ祖师 5
- #ACT
- HCALL <$CURRRTARGETNAME> @达摩づ祖师
- SendCenterMsg 251 0 达摩づ祖师BUFF触发:<$CURRRTARGETNAME>攻击力减少2%,持续5S 0 3
- #IF
- Random 10
- checkitemw 药老指环(指) 1
- <$CURRRTARGETNAME>.small N$药老指环(指) 5
- #ACT
- HCALL <$CURRRTARGETNAME> @药老指环(指)
- SendCenterMsg 251 0 药老指环(指)BUFF触发:<$CURRRTARGETNAME>攻击力减少2%,持续5S 0 3
- #IF
- Random 30
- checkitemw 断扶桑づ倚天剑 1
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 10
- M.PLAYEFFECT 39 320 14 1 100 1
- SendCenterMsg 251 0 断扶桑づ倚天剑BUFF触发:<$CURRRTARGETNAME>被斩掉了10%血量 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的断扶桑づ倚天剑BUFF触发:你被斩掉了10%血量 0 3
- #IF
- Random 30
- checkitemw 宙斯神圣之剑 1
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 8
- M.PLAYEFFECT 39 320 14 1 100 1
- SendCenterMsg 251 0 宙斯神圣之剑BUFF触发:<$CURRRTARGETNAME>被斩掉了8%血量 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的宙斯神圣之剑BUFF触发:你被斩掉了8%血量 0 3
- #IF
- Random 30
- checkitemw 「屠龙」◆立地◆成佛 1
- #ACT
- <$CURRRTARGETNAME>.AddhpPer - 15
- M.PLAYEFFECT 39 320 14 1 100 1
- SendCenterMsg 251 0 「屠龙」◆立地◆成佛BUFF触发:<$CURRRTARGETNAME>被斩掉了15%血量 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的「屠龙」◆立地◆成佛BUFF触发:你被斩掉了15%血量 0 3
- #IF
- checkitemw 不败·「玄铁重剑」 1
- Random 30
- #ACT
- <$CURRRTARGETNAME>.PLAYEFFECT 47 740 44 1 100 1
- espRangeHarm <$WXFTargetX> <$WXFTargetY> 5 100 0 1 -1 -1 11
- SendCenterMsg 251 0 不败·「玄铁重剑」BUFF触发:<$CURRRTARGETNAME>5x5范围内所有血量高于80%人物,均受到伤害 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的不败·「玄铁重剑」BUFF触发:你5x5范围内所有血量高于80%人物,均受到伤害 0 3
- #IF
- checkitemw 阿青★★寒江孤影 1
- Random 30
- #ACT
- <$CURRRTARGETNAME>.PLAYEFFECT 47 420 20 1 100 1
- espRangeHarm <$WXFTargetX> <$WXFTargetY> 8 100 0 1 -1 -1 12
- SendCenterMsg 251 0 阿青★★寒江孤影BUFF触发:<$CURRRTARGETNAME>8x8范围内所有血量高于80%人物,均受到伤害 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的阿青★★寒江孤影BUFF触发:你8x8范围内所有血量高于80%人物,均受到伤害 0 3
- #IF
- checkitemw 大话西游◆金箍棒 1
- Random 30
- #ACT
- <$CURRRTARGETNAME>.PLAYEFFECT 47 420 20 1 100 1
- espRangeHarm <$WXFTargetX> <$WXFTargetY> 8 100 0 1 -1 -1 12
- SendCenterMsg 251 0 大话西游◆金箍棒BUFF触发:<$CURRRTARGETNAME>8x8范围内所有血量高于80%人物,均受到伤害 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的大话西游◆金箍棒BUFF触发:你8x8范围内所有血量高于80%人物,均受到伤害 0 3
- #IF
- checkitemw 「罗刹」权杖 1
- Random 30
- #ACT
- <$CURRRTARGETNAME>.PLAYEFFECT 47 420 20 1 100 1
- espRangeHarm <$WXFTargetX> <$WXFTargetY> 8 100 0 1 -1 -1 12
- SendCenterMsg 251 0 「罗刹」权杖BUFF触发:<$CURRRTARGETNAME>8x8范围内所有血量高于80%人物,均受到伤害 0 3
- <$CURRRTARGETNAME>.SendCenterMsg 251 0 <$CURRRTARGETNAME>的「罗刹」权杖BUFF触发:你8x8范围内所有血量高于80%人物,均受到伤害 0 3
- #IF
- equal <$CURRRUSEMAGICID> 82
- CHECKCURRTARGETRACE = 0
- CHECKSKILL 十步一杀 > 7 1
- RANDOM 3
- #ACT
- M.ChangeModeEx 11 1 2
- #IF
- CHECKCURRTARGETRACE = 0
- CHECKITEMW 金眼黑龙王「带」 1
- RANDOM 30
- equal N$狂熊CD 0
- #ACT
- Mov N$狂熊CD 1
- CHANGEPKPOINT + 500
- MOV N$狂熊攻击 <$MAXDC>
- MOV N$狂熊血量 <$MAXHP>
- DIV N$狂熊攻击 20
- DIV N$狂熊血量 20
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- DELAYGOTO 10000 @清狂熊CD
- #IF
- CHECKCURRTARGETRACE = 0
- CHECKITEMW 黯然∠销魂 1
- RANDOM 30
- equal N$狂熊CD 0
- #ACT
- Mov N$狂熊CD 1
- CHANGEPKPOINT + 500
- MOV N$狂熊攻击 <$MAXDC>
- MOV N$狂熊血量 <$MAXHP>
- DIV N$狂熊攻击 20
- DIV N$狂熊血量 20
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 6 + <$STR(N$狂熊攻击)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- ChangeHumAbility 10 + <$STR(N$狂熊血量)> 10
- DELAYGOTO 10000 @清狂熊CD
- #if
- CHECKITEMW 【战神】 1
- Random 50
- #act
- Mov N$战神加血 <$MP>
- ChangeHumAbility 7 + <$STR(N$战神加血)> 4
- HumanHP + <$STR(N$战神加血)>
- sendmsg 6 [提示]:【战神】BUFF触发成功,成功将<$STR(N$战神加血)>MP转为HP,持续4秒
- #if
- CHECKITEMW 【大佬】 1
- Random 50
- #act
- Mov N$战神加血 <$MP>
- ChangeHumAbility 7 + <$STR(N$战神加血)> 4
- HumanHP + <$STR(N$战神加血)>
- sendmsg 6 [提示]:【战神】BUFF触发成功,成功将<$STR(N$战神加血)>MP转为HP,持续4秒
- #IF
- checkitemw 七星逐月ミ之刃 1
- #ACT
- M.HumanHP - <$WXFPkPower>
- #if
- checkitemw 橡胶眼镜王蛇 1
- Random 100
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 11 3 1
- SendCenterMsg 1 249 提示≮<$USERNAME>≯触发了禁锢BUFF,持续3秒,目标无法回城小退【%s】 1 3
- <$CURRRTARGETNAME>.SENDMSG 6 你被禁锢了持续3秒
- #if
- checkitemw 橡胶狮子火箭炮 1
- Random 100
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 11 3 1
- SendCenterMsg 1 249 提示≮<$USERNAME>≯触发了禁锢BUFF,持续3秒,目标无法回城小退【%s】 1 3
- <$CURRRTARGETNAME>.SENDMSG 6 你被禁锢了持续3秒
- #IF
- Random 800
- CheckItemW 锦幡游侠"银铃将息 1
- #ACT
- MOVR N$随机值1 17
- MOVR N$随机值2 17
- MOVR N$随机值3 17
- <$CURRRTARGETNAME>.AutoTakeOffItem <$STR(N$随机值1)>
- <$CURRRTARGETNAME>.AutoTakeOffItem <$STR(N$随机值2)>
- <$CURRRTARGETNAME>.AutoTakeOffItem <$STR(N$随机值3)>
- SendCenterMsg 151 0 ....「锦幡游侠"银铃将息」:玩家:「<$CURRRTARGETNAME>」的.[锦幡游侠"银铃将息]触发BUFF.随机打掉对手三件装备.... 4 6
- #IF
- Random 5
- equal <$CURRRUSEMAGICID> 26
- CHECKITEMW 和道一文字
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 12 3 1
- SENDMSG 6 和道一文字触发.目标被冰冻3秒!
- M.SENDMSG 6 对方和道一文字触发,你被冰冻3秒!
- #IF
- Random 5
- equal <$CURRRUSEMAGICID> 56
- CHECKITEMW 和道一文字
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 12 3 1
- SENDMSG 6 和道一文字触发.目标被冰冻3秒!
- M.SENDMSG 6 对方和道一文字触发,你被冰冻3秒!
- #IF
- Random 5
- equal <$CURRRUSEMAGICID> 66
- CHECKITEMW 和道一文字
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 12 3 1
- SENDMSG 6 和道一文字触发.目标被冰冻3秒!
- M.SENDMSG 6 对方和道一文字触发,你被冰冻3秒!
- #IF
- Random 800
- CheckItemW 擒龙战神手 1
- #ACT
- <$CURRRTARGETNAME>.AutoTakeOffItem 0
- <$CURRRTARGETNAME>.AutoTakeOffItem 1
- SENDMSG 6 擒龙战神手,BUFF触发,<$CURRRTARGETNAME>的武器和衣服被强制取下!
- M.SENDMSG 6 <$CURRRTARGETNAME>擒龙战神手,BUFF触发,你的武器和衣服被强制取下!
- #IF
- Random 600
- CheckItemW 佛怒火莲(镯) 1
- #ACT
- <$CURRRTARGETNAME>.AutoTakeOffItem 0
- <$CURRRTARGETNAME>.AutoTakeOffItem 1
- SENDMSG 6 佛怒火莲(镯),BUFF触发,<$CURRRTARGETNAME>的武器和衣服被强制取下!
- M.SENDMSG 6 <$CURRRTARGETNAME>佛怒火莲(镯),BUFF触发,你的武器和衣服被强制取下!
- #IF
- Random 100
- M.checkhpper < 10
- CHECKITEMW 颜良之心
- #ACT
- <$CURRRTARGETNAME>.kill
- SENDMSG 6 颜良之心触发.无敌目标复活效果!
- M.SENDMSG 6 对方颜良之心触发,你的复活效果被无视!
- #IF
- Random 800
- CHECKITEMW 灭霸拳套
- #ACT
- mul N$全套伤害 <$WXFPkPower> 5
- <$CURRRTARGETNAME>.HumanHP - <$STR(N$全套伤害)>
- SENDMSG 6 灭霸拳套触发.触发10倍伤害,打掉敌人血量<$STR(N$全套伤害)>点
- #IF
- Random 500
- CHECKITEMW 美杜莎的凝望(章)
- #ACT
- mul N$全套伤害 <$WXFPkPower> 5
- <$CURRRTARGETNAME>.HumanHP - <$STR(N$全套伤害)>
- SENDMSG 6 美杜莎的凝望(章)触发.触发10倍伤害,打掉敌人血量<$STR(N$全套伤害)>点
- #IF
- Random 800
- checkitemw 死亡∴冰柱 1
- #ACT
- mov A0 <$GUILDNAME>
- mov A1 <$MAP>
- mov I0 <$X>
- mov I1 <$Y>
- SENDMSG 6 死亡冰柱触发,5X5范围内所有敌人冰冻3秒!
- GMEXECUTE 开始提问 @死亡冰柱
- SendCenterMsg 180 251 <$username>]的武器触发死亡冰冻.5X5范围内所有敌人进入冰冻3秒 1 5
- #IF
- Random 800
- checkitemw 地爆天星 1
- #ACT
- MOV N$范围伤害 0
- MOV N$范围伤害 <$MAXDC>
- MUL N$范围伤害 10
- M.HumanHP - <$STR(N$范围伤害)>
- SENDMSG 6 地爆天星.目标血量减少<$STR(N$范围伤害)>点
- #IF
- Random 800
- checkhpper < 99
- checkitemw 灰烬∴使者 1
- #ACT
- AddhpPer + 10
- SENDMSG 6 灰烬∴使者回血触发.血量回复10%
- #IF
- Random 800
- checkhpper < 99
- checkitemw 尾兽玉 1
- #ACT
- AddhpPer + 5
- SENDMSG 6 尾兽玉回血触发.血量回复5%
- #if
- random 800
- checkitemw 千鸟 1
- #act
- M.ChangeHumAbility 1 - 65535 10
- M.ChangeHumAbility 2 - 65535 10
- M.ChangeHumAbility 3 - 65535 10
- M.ChangeHumAbility 4 - 65535 10
- M.ChangeHumAbility 5 - 65535 10
- M.ChangeHumAbility 6 - 65535 10
- M.ChangeHumAbility 7 - 65535 10
- M.ChangeHumAbility 8 - 65535 10
- M.ChangeHumAbility 9 - 65535 10
- M.ChangeHumAbility 10 - 65535 10
- SENDMSG 6 [<$username>]的千鸟触发BUFF,使[<$CURRRTARGETNAME>]防御攻击降低为0 4 5
- M.SENDMSG 6 对方“千鸟”触发!你的攻击防御清零,持续10秒!
- #if
- random 200
- checkitemw 天丛云(草薙剑) 1
- #act
- espRangeHarm <$X> <$Y> 6 1 0 0 -1 -1 8
- SENDMSG 6 [<$username>]的天丛云(草薙剑)触发!6X6范围内所有敌人血量减少20% 1 5
- #IF
- EQUAL N$巫妖CD 200
- checkitemw 巫妖之祸 1
- #ACT
- MOV N$巫妖伤害 0
- MOV N$巫妖伤害 <$WXFPkPower>
- DIV N$巫妖伤害 2
- MOV N$巫妖CD 0
- M.HumanHP - <$STR(N$巫妖伤害)>
- SENDMSG 6 巫妖之祸触发对目标造成<$STR(N$巫妖伤害)>点伤害
- #IF
- random 100
- checkitemw 七星剑★★★★★★★ 1
- #ACT
- MOV N$攻击下限3 <$DC>
- MOV N$攻击上限3 <$MAXDC>
- DIV N$攻击下限3 100
- DIV N$攻击上限3 100
- MUL N$攻击上限3 70
- MUL N$攻击下限3 70
- ChangeHumAbility 5 + <$STR(N$攻击下限3)> 10
- ChangeHumAbility 6 + <$STR(N$攻击上限3)> 10
- SENDMSG 6 七星剑★★★★★★★触发攻击力提升<$STR(N$攻击上限3)>点.持续10秒
- #IF
- random 100
- checkitemw 魔★尊★神影 1
- equal U21 0
- #act
- Mov U21 300
- M.AddhpPer - 50
- SENDMSG 6 [<$username>]的魔★尊★神影触发,直接把[<$CURRRTARGETNAME>]秒掉了50%血量! 4 20
- SENDMSG 6 [<$username>]的魔★尊★神影触发,直接把[<$CURRRTARGETNAME>]秒掉了50%血量了!
- #IF
- random 30
- checkitemw 魔★尊★神影 1
- equal U23 0
- #act
- Mov U23 180
- M.SCREENEFFECT 0 0 40 9 1 1 2500 0 0
- SENDMSG 6 [<$username>]的魔★尊★神影触发,直接把[<$CURRRTARGETNAME>]黑屏模式持续2秒! 4 20
- SENDMSG 6 [<$username>]的魔★尊★神影触发,直接把[<$CURRRTARGETNAME>]黑屏模式持续2秒!
- #IF
- random 30
- checkitemw 「罗刹」权杖 1
- equal U23 0
- #act
- Mov U23 180
- M.SCREENEFFECT 0 0 40 9 1 1 3500 0 0
- SENDMSG 6 [<$username>]的「罗刹」权杖触发,直接把[<$CURRRTARGETNAME>]黑屏模式持续3秒! 4 20
- SENDMSG 6 [<$username>]的「罗刹」权杖触发,直接把[<$CURRRTARGETNAME>]黑屏模式持续3秒!
- #IF
- random 5000
- checkitemw 冥界·生死掌控 1
- #act
- M.AddhpPer - 100
- SENDMSG 6 [<$username>]的武器冥界·生死掌控触发,直接把[<$CURRRTARGETNAME>]秒杀了! 4 20
- SENDMSG 6 触发“冥界·生死掌控.BUFF”直接把[<$CURRRTARGETNAME>]秒杀了!
- #IF
- random 800
- M.checkhpper < 10
- checkitemw 死亡宣告 1
- #act
- M.AddhpPer - 20
- SENDMSG 6 [<$username>]的死亡宣告触发,直接把[<$CURRRTARGETNAME>]斩杀了!【%s】 1 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“死亡宣告.BUFF”直接把你给斩了!
- #IF
- random 800
- checkitemw 死亡接引 1
- #act
- M.AddhpPer - 10
- SENDMSG 6 [<$username>]的死亡接引触发,直接把[<$CURRRTARGETNAME>]血量打掉10%!【%s】 1 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“死亡接引.BUFF”你的血量减少10%!
- #IF
- random 800
- checkitemw 无鸡之道 1
- #act
- M.AddhpPer - 15
- SENDMSG 6 [<$username>]的无鸡之道触发,直接把[<$CURRRTARGETNAME>]血量打掉15%!【%s】 1 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“无鸡之道.BUFF”你的血量减少15%!
- #IF
- random 800
- checkitemw 赫拉的诅咒 1
- #act
- M.AddhpPer - 20
- SENDMSG 6 [<$username>]的赫拉的诅咒触发,直接把[<$CURRRTARGETNAME>]血量打掉20%!【%s】 1 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“赫拉的诅咒.BUFF”你的血量减少20%!
- #if
- checkitemw 一剑西来 1
- Random 800
- #act
- <$CURRRTARGETNAME>.Gmexecute Backstep
- SendCenterMsg 1 249 [<$username>]的一剑西来触发,直接把目标打飞了【%s】 1 3
- <$CURRRTARGETNAME>.SENDMSG 6 你被击飞了
- #IF
- Random 5000
- M.checkhpper > 99
- checkitemw 独孤九剑 1
- #act
- M.AddhpPer - 99
- SENDMSG 6 [<$username>]的武器独孤九剑触发,直接把打掉[<$CURRRTARGETNAME>]99%的血量! 4 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“独孤九剑.BUFF”你的血量减少99%!
- #IF
- M.checkhpper < 30
- checkitemw 狩猎之戒 1
- #act
- <$CURRRTARGETNAME>.HUMANHP - 300000
- SENDMSG 6 [<$username>]的狩猎之戒触发,直接把打掉[<$CURRRTARGETNAME>]30万的血量!
- #if
- checkitemw 灵犀一指 1
- Random 800
- #act
- <$CURRRTARGETNAME>.ChangeModeEx 11 3 1
- SendCenterMsg 1 249 提示≮<$USERNAME>≯触发了禁锢BUFF,持续5秒,目标无法回城小退【%s】 1 3
- <$CURRRTARGETNAME>.SENDMSG 6 你被禁锢了持续3秒
- #IF
- EQUAL N$火炎焱CD 0
- RANDOM 500
- CHECKITEMW 火炎焱 1
- #ACT
- MOV N$火炎焱CD 120
- <$CURRRTARGETNAME>.MOV N$灼烧持续时间 30
- <$CURRRTARGETNAME>.SetOnTimer 58 1
- SENDMSG 6 [提示]目标进入灼烧状态,每秒损失3%的血量.持续30秒.
- <$CURRRTARGETNAME>.SENDMSG 6 [提示]您已进入灼烧状态,每秒损失3%的血量.持续30秒.(下线即可清除)
- #IF
- EQUAL N$无限破碎CD 0
- RANDOM 500
- CHECKITEMW 无限破碎 1
- #ACT
- MOV N$无限破碎CD 180
- <$CURRRTARGETNAME>.MOV N$破碎持续时间 180
- <$CURRRTARGETNAME>.SetOnTimer 59 3
- SENDMSG 6 [提示]目标进入破碎状态,每3秒损失3%的血量.持续180秒.
- <$CURRRTARGETNAME>.SENDMSG 6 [提示]您已进入破碎状态,每3秒损失3%的血量.持续180秒.(下线即可清除)
- #IF
- Random 1000
- checkitemw 巫妖王 1
- #act
- P.AddhpPer - 5
- <$CURRRTARGETNAME>.SENDMSG 6 对方触发“巫妖王 .BUFF”你的血量减少5%!
- SENDMSG 6 “巫妖王 .BUFF”对方血量减少5%!
- #IF
- Random 1000
- checkitemw 巫妖王 1
- #act
- M.AddhpPer - 2
- SENDMSG 6 “巫妖王 .BUFF”【<$CURRRTARGETNAME>】血量减少2%!
- #IF
- Random 800
- CheckItemW 无剑境界 1
- #ACT
- <$CURRRTARGETNAME>.AutoTakeOffItem 1
- SendCenterMsg 151 0 ....「无剑境界」:玩家:「<$CURRRTARGETNAME>」的.[无剑境界]触发BUFF.打掉对手武器.... 4 6
- #IF
- Random 800
- CheckItemW 万物之源 1
- #ACT
- <$CURRRTARGETNAME>.AutoTakeOffItem 0
- SendCenterMsg 151 0 ....「无剑境界」:玩家:「<$CURRRTARGETNAME>」的.[万物之源]触发BUFF.打掉对手衣服.... 4 6
- [@dq攻击人物触发2]
- #IF
- equal U6 0
- #ACT
- BREAK
- #IF
- #ACT
- <$CURRRTARGETNAME>.MOVEX N$封号等级 <$STR(U6)>
- <$CURRRTARGETNAME>.MOVEX N$内功值等级 <$STR(U9)>
- #IF
- <$CURRRTARGETNAME>.large U6 <$STR(N$封号等级)>
- #ACT
- BREAK
- #IF
- <$CURRRTARGETNAME>.small U6 <$STR(N$封号等级)>
- #ACT
- Mov N$封号压制 <$WXFPkPower>
- Div N$封号压制 10
- <$CURRRTARGETNAME>.MOVEX N$封号压制 <$STR(N$封号压制)>
- <$CURRRTARGETNAME>.DEC N$封号等级 <$STR(U6)>
- <$CURRRTARGETNAME>.Mul N$封号压制 <$STR(N$封号等级)>
- <$CURRRTARGETNAME>.HumanHP - <$STR(N$封号压制)>
- <$CURRRTARGETNAME>.goto @封号传递
- SENDMSG 6 你对<$CURRRTARGETNAME>封号压制,额外造成了<$STR(N$封号压制)>点伤害
- <$CURRRTARGETNAME>.SENDMSG 6 <$CURRRTARGETNAME>对你封号压制<$STR(N$封号等级)>个等级,额外造成了<$STR(N$封号压制)>点伤害
- BREAK
- #IF
- <$CURRRTARGETNAME>.equal U6 <$STR(N$封号等级)>
- <$CURRRTARGETNAME>.small U9 <$STR(N$内功值等级)>
- #ACT
- Mov N$内功值压制 <$WXFPkPower>
- Div N$内功值压制 100
- Mul N$内功值压制 5
- <$CURRRTARGETNAME>.MOVEX N$内功值压制 <$STR(N$内功值压制)>
- <$CURRRTARGETNAME>.HumanHP - <$STR(N$内功值压制)>
- SENDMSG 6 你对<$CURRRTARGETNAME>封号压制,额外造成了<$STR(N$内功值压制)>点伤害
- <$CURRRTARGETNAME>.SENDMSG 6 <$CURRRTARGETNAME>对你封号压制,额外造成了<$STR(N$内功值压制)>点伤害
- BREAK
- [@封号传递]
- #IF
- #ACT
- <$CURRRTARGETNAME>.MOVEX N$封号压制 <$STR(N$封号压制)>
- [@清狂熊CD]
- #ACT
- Mov N$狂熊CD 0
- }
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