1.Town文件夹下的twn文件 #PVF_File [entering title]-》进入城镇时的标题动画 `Title/Elvengard.ani` [cutscene image] -》进入新城镇时的过场图片 `Map/CutScene/Elvengard.img` 0 [dungeon what must be cleared] - >前置副本(跟前面的任务篇讲过的前置任务是一样的原理)
-1 必须完成某个副本才能进入该城镇
数字对应副本列表的副本编号
-1代表不需要完成任何副本 [area]- >城镇的小区域(从0开始) 0- >(从0开始,代表序号0) `Elvengard/Elvengard.map`- >导入地图文件 `[minimap rect]` 372 242 438 268- >小地图上区域(左上角x,左上角y,右上角x,右上角y,) 但是呢,这个属性视乎没有生效,为什么这么说呢?如图 ·小地图的区域的地图是由贴图坐标决定的。所以我感觉这个代码视乎没有起作用。这个东西,视乎是自动寻图的。
但台服好像不能在地图上自动寻路,所以这个代码其实没起作用、 `[/minimap rect]` `[normal]`普通房间 [/area] [area] 1 `Elvengard/Gate.map` `[minimap rect]` 399 230 412 239 `[/minimap rect]` `[gate]` 474 234赛丽亚房间的位置 [/area] [area] 2 `Elvengard/D_Elvengard.map` `[minimap rect]` 444 242 473 267 `[/minimap rect]` `[dungeon gate]` 1副本房间(副本接口) [/area] [name] `艾爾文防線` [limit level] 1
0号房#PVF_File [background pos]map篇,前面说过 80 [player number] map篇,前面说过 2 8 [pvp start area] pvp竞技房间的开始的区域 668x1 207y1 558x2 240y2 /个人战开始点 669 206 62 243 /组队第一队的起点 1152 204 67 247 /组队第二队的起点 [pvp practice start area] pvp练习房间的开始的区域,第一个玩家的坐标,第二个人机的坐标 669 206 62 243 1152 204 67 247 [type]普通房间类型(前面说过,map里要么是普通房间,要么是boss房间。城镇中不可能有boss,所以都是normal。) `[normal]` [tile]铺设地板,map篇说过 `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` [/tile] [far sight scroll] map篇说过 50 [middle sight scroll] map篇说过 90 [near sight scroll] map篇说过 110 [background animation] map篇说过 [ani info] [filename] `Animation/far1.ani` [layer] `[distantback]` [order] `[below]` [/ani info] [ani info] [filename] `Animation/mid1.ani` [layer] `[middleback]` [order] `[below]` [/ani info] [/background animation] [town movable area]城镇中负责传送的区域 X1 y1 x2 y2 -5 192 29 141 2 1 730 147 110 22 1 1 1540 189 28 144 1 2 1049 341 88 19 4 5 [/town movable area] 城镇中负责传送的区域,六个数字为一组(左上X坐标,左上Y坐标,右下X的范围,右下Y的范围这四组为矩形区域负责站在哪个区域可以传送) (城镇编号town,区域编号area这两组负责传送到哪个位置)
[virtual movable area] 城镇可移动区域 10 196 1548 142 729 157 109 40 1048 322 89 33 [/virtual movable area] 城镇可移动区域,四组数字为一组(左上X坐标,左上Y坐标,右下X的范围,右下Y的范围) [sound]地图里的播放的声音,audio.xml `M_FOREST_TOWN` `AMB_FOREST_01` [/sound] [animation]城镇地图中的一些动画,跟之前副本地图说的同理 `Animation/ElvenSgate.ani` `[normal]` 1094 359 0 `Animation/elvenlight1.ani` `[normal]` 1094 359 0 `Animation/elvenLtw.ani` `[normal]` 126 192 0 `Animation/elvenRdg.ani` `[normal]` 1443 192 0 `Animation/Flag0.ani` `[normal]` 495 177 0 `Animation/SeriaLight01.ani` `[bottom]` 775 166 0 `Animation/SeriaLight00.ani` `[bottom]` 775 166 0 `Animation/BlackSmith.ani` `[bottom]` 382 187 0 `Animation/Block1.ani` `[bottom]` 1235 278 0 `Animation/Block1.ani` `[bottom]` 563 278 0 `Animation/Block1.ani` `[bottom]` 339 278 0 `Animation/Block1.ani` `[bottom]` 115 278 0 `Animation/Block1.ani` `[bottom]` 787 278 0 `Animation/Block1.ani` `[bottom]` 1011 278 0 `Animation/Block1.ani` `[bottom]` 1459 279 0 `Animation/Tree1.ani` `[closeback]` 1240 184 0 `Animation/Gate.ani` `[closeback]` 776 52 0 `Animation/elvensign00.ani` `[closeback]` 1061 114 0 [/animation] [passive object] 城镇地图中的一些被动对象,跟之前副本地图说的同理 5 150 150 0 6 330 230 500 5 650 190 0 6 830 270 500 5 1150 170 0 6 1330 250 500 [/passive object] [NPC] 城镇地图中一些NPC 第一个数是npc的list序号,第二个是地图的哪个位置,第三个是x轴坐标,第四个是y轴坐标,第五个是默认0; 8 `[left]` 1335 173 0 1 `[left]` 445 186 0 [/NPC] [map name]地图名字,很多都写出“PVP 無名”,就是懒得加名字而已。 `PVP 無名` 1号房#PVF_File [background pos] 80 [player number] 2 8 [pvp start area] 0 0 0 0 0 0 0 0 0 0 0 0 [type] `[normal]` [tile] `Tile/dummy.til` `Tile/dummy.til` `Tile/dummy.til` `Tile/dummy.til` [/tile] [town movable area] 330 324 289 24 1 0 833 196 78 61 -2 -2 [/town movable area] [virtual movable area] 398 165 155 170 329 165 73 170 543 165 73 170 [/virtual movable area] [sound] `M_GATE_NEW` [/sound] [animation] `Animation/GatePillar.ani` `[close]` 0 0 0 `Animation/GatePillarLight.ani` `[close]` 0 0 0 `Animation/GateLight1.ani` `[normal]` 469 -201 0 `Animation/GateBack.ani` `[closeback]` 0 0 0 `Animation/GateOutLight.ani` `[closeback]` 0 0 0 [/animation] [passive object] 690 1633 216 0 [/passive object] [NPC] 2 `[left]` 477 160 0 32 `[right]` 691 163 0 22 `[left]` 275 225 0 [/NPC] [map name] `PVP 無名` [guild agit entrance info] [/guild agit entrance info]
2号房#PVF_File [background pos] 80 [player number] 2 8 [pvp start area] 164 199 384 233 152 199 58 232 486 202 62 229 [pvp practice start area] 152 199 58 232 486 202 62 229 [type] `[normal]` [tile] `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` `Tile/ForestOver.til` [/tile] [far sight scroll] 50 [middle sight scroll] 90 [near sight scroll] 110 [background animation] [ani info] [filename] `Animation/far1.ani` [layer] `[distantback]` [order] `[below]` [/ani info] [ani info] [filename] `Animation/mid1.ani` [layer] `[middleback]` [order] `[below]` [/ani info] [/background animation] [town movable area] -2 176 21 143 1 0 470 176 100 12 7 0 [quest condition] 10093 [/quest condition] 863 174 27 145 -1 -1 [/town movable area] [virtual movable area] 7 192 871 128 470 178 100 15 [/virtual movable area] [sound] `M_FOREST_TOWN` `AMB_FOREST_01` [/sound] [animation] `Animation/elvenRdg.ani` `[normal]` 774 180 0 `Animation/StoneHead.ani` `[normal]` 308 171 0 `Animation/Block1.ani` `[bottom]` 787 278 0 `Animation/Block1.ani` `[bottom]` 563 278 0 `Animation/Block1.ani` `[bottom]` 339 278 0 `Animation/Block1.ani` `[bottom]` 115 278 0 `Animation/Tree1.ani` `[closeback]` 175 164 0 `Animation/elvenRdgxx1.ani` `[bottom]` 500 180 0 `Animation/elvenRdgx2.ani` `[bottom]` 495 180 0 `Animation/elvenRdgx3.ani` `[bottom]` 500 180 0 [/animation] [passive object] 5 150 150 0 6 330 230 500 5 650 190 0 6 830 270 500 5 1150 170 0 6 1330 250 500 [/passive object] [map name] `PVP 無名`
|